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https://w.atwiki.jp/wiki3_high/pages/6.html
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https://w.atwiki.jp/touhoukashi/pages/5094.html
【登録タグ L U.N.オーエンは彼女なのか? pikapika 恋・罠・虹フランドール 曲 飛花】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/3633.html
【登録タグ M SOUND HOLIC SOUND HOLIC MEETS TOHO ~東方的幻想四撃蹴~ Shihori 天空の花の都 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; 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【登録タグ Aki Misawa Blue Constellations E Sound Online The Garnet Star 幽雅に咲かせ、墨染の桜 ~ Border of Life 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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const rPagename = /(?=^|.*
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) TaeKwon Kid Job Type Extended Changes At Comodo× Number of Skills 18 Total Skill Points 75 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +12 +12 +0 +0 +6 +0 +← クリックで目次を開く Overview Job Change Guide BuildsSTR/VIT All-Purpose STR/DEX Specialized AGI Kicker EquipmentAccessory Weapon Class DataSkills Job Bonuses ASPD HP Zoom Level Up Angel Resetting your places of the Sun/Moon/Stars Solar, Lunar, and Stellar Miracle External Links Overview TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows Certain skills can only be used on a day of their respective celestial body Some skills can only be used on maps that are designated as a place of a celestial body Other skills can only be used against enemies that are aligned as an enemy of a celestial body The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition. However, there are also skills that are also bound by more than one restriction. TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works. If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies. Job Change Guide 必要条件 Base Level 無し Job Level 40 Class TaeKwon Kid アイテム Flame Heart 1個, Mystic Frozen 1個, Rough Wind 1個, Great Nature 1個, Star Crumb 1個, Star Dust 1個 報酬 クエスト報酬 TaeKwon Master への転職 1. Payon× (215 102)(*1)にいる MooHyun を見つけて話すと下記のアイテムを集めて来るように言われる(*2) Flame Heart 1個 Mystic Frozen 1個 Rough Wind 1個 Great Nature 1個 2. アイテムを入手したら Comodo× へ行く。山の頂上へ続く道がマップ中央付近 (山道の始まりは (comodo 159, 180) ) にあるので登って行く 3. 頂上には NPC× "Man"(*3)(comodo 172 231) がいる。(*4)アイテムを渡すと "The Sun, the Moon, and The Stars" (job_star 29 32) に転送される 4. Gladiator of the Sun(*5)と話す。話を一通り聞いた(*6)後 Gladiator of the Moon (job_star 95 33 Beeryu という NPC) の所へ転送される 5. Gladiator of the Moon と話し終える(*7)と Payon に飛ばされる(*8)。MooHyun と話す(*9)とその後 Comodo に転送される(*10) 更にもう1回転送されて Gladiator of the Stars (job_star 161 33 Cheehee という NPC) の所に着く。彼女は下記のアイテムを持って来るように言う(*11) Star Crumb 1個 Star Dust 1個 6. アイテムを集めてから Comodo に戻り、Man と話すと The Sun, the Moon, and The Stars へ転送してもらえる(*12) Gladiator of the Stars にアイテムを渡すと Payon に飛ばされる。Comodo に戻って再び Man と話すと TaeKwon Master に転職出来る(*13) Builds STR/VIT All-Purpose STR× 110-130 AGI× 1 VIT× 90-110 INT× 1 DEX× 1 LUK× 1-9 The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union× and S×L×S× Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption. STR/DEX Specialized STR 110-130 AGI 1 VIT 20-40 INT 1 DEX 100-120 LUK 1-9 The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively. AGI Kicker STR 110-130 AGI 70-90 base VIT 1-50 base INT 1-12 base DEX 50-70 total w/ buffs LUK 1-20 base The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow×, Stellar Protection×, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn t reduced. Equipment For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid s equipment. Accessory Medal of Honor DEF×+1, ATK×+5%, MATK×+5%, HP×+500, SP×+50, HIT×+10, Stun× when attacking. Weapon TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint× skill, or use Book×s. Book [3] ATK+85. This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better. Ledger of Death [2] ATK+137, STR+3, LUK-20, ASPD×+1% for each upgrade, 1% chance of inflicting Coma× on Demi-humans×. Bible [2] ATK+115. Encyclopedia [2] ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK. Sage s Diary [2] ATK+100, ASPD+5% if STR is 50 or higher. Hardcover Book [1] ATK+140, STR+3, DEX+2. Tablet [1] ATK+125. Legacy of Dragon ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon. Book of the Apocalypse ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy× element. Book of Billows [0] Book of Mother Earth [0] Book of the Blazing Sun [0] Book of Gust of Wind [0] Book of Billows [3] Book of Mother Earth [3] Book of the Blazing Sun [3] Book of Gust of Wind [3] ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon s element with Mild Wind× - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless. Class Data Skills See TaeKwon Kid Skills for first class skills. Skill Description Levels Type Solar, Lunar and Stellar Perception× Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 3 Active Solar, Lunar and Stellar Opposition× Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 3 Active Solar Heat× Barrier, which deals damage and pushes back enemies nearby. Can only be used in corresponding SLS Place. 3 Active Lunar Heat× Stellar Heat× Solar Wrath× Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK. 3 Passive Lunar Wrath× Stellar Wrath× Solar Protection× Increases VIT DEF proportionally to level, DEX and LUK.Can only be used in a Place of the Sun on a Solar Day. 4 Active Lunar Protection× Increases Flee proportionally to level, DEX and LUK.Can only be used in a Place of the Moon on a Lunar Day. 4 Active Stellar Protection× Increases ASPD proportionally to level, DEX and LUK.Can only be used in a Place of the Stars on a Stellar Day. 4 Active Solar Blessings× Bonus EXP for corresponding SLS Target on corresponding SLS Day. 5 Passive Lunar Blessings× Stellar Blessings× Solar, Lunar and Stellar Shadow× Permanently sacrifice sight in return for increasing ASPD. 10 Passive Solar, Lunar and Stellar Team-up× When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow× increased. If any Monks in the party use Raging Thrust×, player s chance of using Counter Kick increases. 3 Passive Solar, Lunar and Stellar Courier× Increases carry capacity when logging in a SLS Place. 10 Passive Solar, Lunar and Stellar Union× Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit× to use, and deactivates spirit mode when used. 1 Active The TKM Skill Tree. Click to enlarge. Job Bonuses ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. HP Level HP Level HP Level HP Level HP Level HP 1 40 21 379 41 1077 61 2135 81 3020 2 47 22 406 42 1122 62 2198 82 3040 3 55 23 433 43 1167 63 2261 83 3060 4 64 24 462 44 1214 64 2326 84 3080 5 74 25 491 45 1261 65 2391 85 3100 6 84 26 521 46 1309 66 2457 86 3120 7 95 27 551 47 1357 67 2523 87 3140 8 107 28 583 48 1407 68 2591 88 3160 9 120 29 615 49 1457 69 2659 89 3180 10 134 30 649 50 1509 70 2670 90 3455 11 149 31 683 51 1561 71 2680 91 3524 12 165 32 719 52 1615 72 2690 92 3593 13 182 33 755 53 1669 73 2700 93 3663 14 200 34 793 54 1725 74 2710 94 3834(3734?) 15 219 35 831 55 1781 75 2720 95 3806 16 238 36 870 56 1838 76 2730 96 3878 17 258 37 909 57 1895 77 2740 97 3951 18 306 38 950 58 1954 78 2750 98 4025 19 329 39 991 59 2013 79 2760 99 4500 20 354 40 1034 60 2074 80 3000 Zoom All TKM s have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out) Level Up Angel Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached Blessing× Level 10 (10 minutes) Increase AGI× Level 10 (10 minutes) Resetting your places of the Sun/Moon/Stars TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break× HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful. Solar, Lunar, and Stellar Miracle As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps. External Links Skill Simulator -TaeKwon Master TaeKwon Master Skills LunarSkills Lunar Blessings× ・ Lunar Heat× ・ Lunar Protection× ・ Lunar Wrath× SolarSkills Solar Blessings× ・ Solar Heat× ・ Solar Protection× ・ Solar Wrath× StellarSkills Stellar Blessings× ・ Stellar Heat× ・ Stellar Protection× ・ Stellar Wrath× SLS Skills Solar, Lunar and Stellar Courier× ・ Solar, Lunar and Stellar Opposition× ・ Solar, Lunar and Stellar Perception× ・ Solar, Lunar and Stellar Shadow× ・ Solar, Lunar and Stellar Team-up× Quests TaeKwon Master Job Change Guide Weapons× Book× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing Interwiki Links | TaeKwon Master | Classes | TaeKwon Kid
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【登録タグ A-One R TOHO EUROBEAT VOL.21 星蓮船 あやぽんず* 感情の摩天楼 ~ Cosmic Mind 曲 法界の火】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/5872.html
【登録タグ 】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/hellishlondon/pages/68.html
The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part1 アビスクロニクル(パッチ2) - ライブサーバー実装への準備的パッチノート (Part2 / Part3) As this is a Test Center version of Patch 2, there are numerous changes in this list which are going to be updated or otherwise change in and of themselves. Please be aware that these notes match our latest build of Patch 2 and the build being uploaded to Test Center is from a few days earlier. There will likely be discrepancies. このパッチノート2はテストセンター向けのバージョンであり、更新にともないリストが変更されたり、またリストの文章自身が変更される場合もあります。さらに、これはパッチ2の最新のビルド用のものですが、テストセンターへ実装する数日前にアップロードされているということを知っておいて下さい。そのことで実際の仕様とは異なる可能性が十分にあります。 The Abyss Chronicles (Patch 2) Test Center Notes [Preliminary] アビスクロニクル(パッチ2) テストセンターノート Build 1 June 9th, 2008 Build 2 June 16th, 2008 Build 3 June 24th, 2008 The Abyss Chronicles (Patch 2) is heading to Test Center today! アビスクロニクル(パッチ2)が、本日テストサーバーに実装されます! This is the largest addition to Hellgate London to date. There is a new town with a new quest line that includes four new boss fights, the Consignment House, the Blademaster rebalance, Mythic and Double-Edged items, rings that go into the new trinket slot, new armor sets for each faction, new weapons and uniques for each faction and on and on… I ll let these Patch Notes get into the specifics, but we have a lot of improvements in this patch for subscribers and non-subscribers alike. 今回のパッチはヘルゲートロンドンの中で最大規模になります。新クエストに伴う新しいタウン、委託販売所、ブレードマスターの再調整、MythicやDouble-Edgedといった新しランクのアイテム、リング、新アーマーセット、新しい武器やユニークなど。私たちはこのパッチで会員メンバーやそうでない人にも多くの改善をしてくつもりです。 We ve been fixing bugs and polishing this new content for a couple weeks now, and we plan on focusing on polishing it for a while longer. You will see by the list of caveats in this post that we aren t finished yet. In fact, at the time of this writing we have made 140 changes since this specific build was completed ? we are still fixing things as fast as we can, but we tried to get you the first build that was ready for Test Center. This post contains the current Patch Notes for The Abyss Chronicles, but I can guarantee you that things will keep changing over the next few weeks. During that time, as we see you guys playing in Test Center and hear your feedback, the new content will probably be nerfed, buffed, and radically changed. Please just roll with the punches. 今日まで2週間ほどかけて、新コンテンツのバグ修正に重点を置きつつ、さらに仕様の改善をしてきましたが、これからはパッチを改善することに集中していく予定です。みなさんもお分かりのように、このパッチノートはまだ不完全です。事実、今回のビルドが終了してから140箇所の変更点がありました。プログラムやパッチノートを出来るだけ早く修正するようにはしていますが、私たちはまず最初のビルドをテストセンターに投入することトライしました。このパッチノートは現パッチ用のものであり、今後数週間で確実に変化し続けるでしょう。その間、皆さんはテストセンターでプレイし、私たちはみなさんのフィードバックを元に、さまざまな変更を通して素晴らしいパッチにしていく予定です。ベストを尽くして困難に立ち向かい、目的を達成しましょう。 We need your help to polish this Chronicle while it is still in Test Center. Players who are in Test Center enjoy several cool perks double experience gain, a free Skill Retrainer each login, a free Attribute Retrainer each login, a free Expertise Retrainer each login, a Test Center-only vendor who sells the skill scrolls (he didn t end up in this build), and a nice small community of fun people to play with. So, hop on Test Center and post the issues that you have found here in the forums. テストセンターが稼動している間、パッチの内容を洗練するのに皆さんのヘルプが必要だと思っています。テストセンターはライブとは違った、少しお得な仕様になっています: 経験値2倍、毎ログインごとにスキル/能力値/Expertiseの振りなおしアイテムの配布、新スキルの販売(Build1ではまだ未実装)、信者で構成されたナイスなコミュニティ(笑)。それでは、テストセンターに行って、問題を見つけたらフォーラムに報告してください。 Tyler (Bogustus) タイラー --- GENERAL All characters made prior to the launch of The Abyss Chronicles (Patch 2) will receive a Skill Retrainer, Attribute Retrainer, and Expertise Retrainer upon logging in. Attribute Retrainers also unlearn an Engineer s drone s attributes. Players must make inventory space for the three 1x1-sized (single cell) items to receive them. The items will be given to the character when there is sufficient inventory space. Players in Test Center will get all three items with each log-on.すべてのキャラクターに、Skill Retrainer と Attribute Retrainer、Expertise Retrainer が配布される。Attribute Retraner は、Drone の Attribute もリセットする。プレイヤーは Inventry に 1x1 の空きスロットを準備しておかなくてはならない。TCではログイン度にこれらのアイテムが配布される。 Erich the Attribute Retrainer now stands in Holborn Station. All players may pay him to redistribute their stat points. The cost for redistributing points goes up with level with big jumps at level 16 and 31.Attribute Retrainer を販売する NPC Erich は、Holborn Station に立っている。すべてのプレイヤーは彼にお金を支払うことによってリセットされる。レベルに応じて金額が上昇する。特にレベル16と31でグ~ンとアップする。 NEW FEATURES New Abyss Quest Line with Four New Boss Fights 4体のボスと戦う新アビスクエストTravel to the all new Parliament Square and help Titus of the Cabal fend off the rapid spread of the Abyss, a new Demonic underground that grows in size as Demonkind consumes more of our world. The only way to halt the Abyss is to seek out and destroy those who control it. Lure the four Abyss Lords from their cursed realm by collapsing their Hellrifts (a new Rift for each of the boss types), then confront the masters as they emerge to investigate the problem. Four repeatable boss runs with four new bosses! Features three new environments and some reworked environments.パーラメントスクウェアに行ってくさい。そしてTitusを助けデモニックの侵攻を食い止めてください。デモニックはわれわれの世界を侵食したデーモンに似た大きさをしており、地下で急速に勢力を拡大しています。アビスの侵攻を食い止める唯一の手段は、アビスをコントロールしている何かを探し出し破壊することです。まずヘルリフトを破壊して呪われた領域から4体のアビスロードをおびき寄せます。そして、問題を調査して明らかにするためにマスターと対面します。4体のボスがいるので4回繰り返します。 New Shared Stash System 新共有倉庫The Shared Stash will now feature separate panes for each gameplay mode Normal, Elite, Hardcore, and Hardcore Elite. Items currently in your Shared Stash will be placed in the correct pane.共有倉庫がゲームモードで切り替え可能になった。(共有倉庫の上部にリストボックス) Major Rebalance of the Blademaster Class ブレードマスターの再調整The Blademaster class has been significantly rebalanced with changes to almost every skill. Overall, they should do more damage and have many more options than before. Some of the highlights include Strength now stacking on top of the skill percent bonuses - a huge boost - and Blademasters can now gain a Surge with any melee attack or with any melee skill (rather than just when killing something with a Surge skill).ブレードマスターは重点的に再調整され、ほとんどすべてのスキルで仕様が変更された。以前と比べてダメージが増し、オプション要素も増えた。なかでも注目すべき点を紹介すると、Strengthによるスキルへの驚異的なボーナス、サージ系スキルのパッシブ化(常に使用している状態)、攻撃するだけで発動など。 Improved, Configurable Guild Controls ギルド管理の改善Guilds will now have four titles they can assign to members. The titles can be renamed. There can only be one Guild Leader. Non-subscribers can only have the lowest title. The Guild Leader can configure what the middle two titles are allowed to do including invite new members, promote and demote existing members, kick members, and send all-guild e-mail. The lowest title is not allowed to invite, promote, demote, kick, or send guild e-mails.ギルドに4つのタイトルを設けた。タイトル名はギルドリーダーが自由に変更可能。非会員には一番下のタイトル以外設定不可。残りの2つのタイトルを設定されたメンバーが新メンバーを勧誘できるよう、ギルドリーダーが設定可能。またタイトルの上下や除名、ギルドメンバー全員へのメールなども出来る。一番下のタイトルのメンバーは、それらの機能は使用できない。 Consignment House 委託販売所Players can place items into the Consignment House to offer them for sale at a set price. All players in the same gameplay mode can see and purchase that item. The Consignment House currently only offers a "buy out" price, there is no bidding.陳列されているアイテムは、同じゲームプレイモードでないと見れない。セットされた価格で購入できる。ビッドの機能はない(オークション形式ではないということ) The Consignment House is accessed in Stonehenge and Templar Base.Stonehenge と Templar Baseに委託販売所を設置。 The default duration for listed items is seven days.商品を委託できる期限は 7日。 Listed items are mailed back upon expiration, as is payment for successful listings.期限を過ぎるとメールでアイテムが返却され、売れればお金が支払われる。 Listed items can be withdrawn.委託したアイテムはいつでも引き出せる。 While players cannot place items up for auction (bidding) yet, this feature is planned for the future.まだオークションはないが、この構想はプランには入っている。 The Consignment House can be searched using type, quality, and item level filters.タイプ、質、アイテムレベルで検索できる。 Search queries can be sorted by price.クエリーは、価格によってソートされる。 All uniques in Hellgate London can be viewed using the Consignment House.すべてのユニークアイテムは、ここを利用してみることが出来る。 Three New Skills for all Classes Skill Scrolls are new items which unlock the new skills and allow skill points to be put into them. For example, the Spider Mine Schematic unlocks the Spider Mine skill for Engineers. The Skill Scrolls will be tradable and can be used by all players; however, they drop off of boss monsters in the subscriber-only Abyss levels. Only a few of the skills will be enabled in the first Patch 2 build that goes to Test Center.新スキルアイテムはアビスでドロップするが、トレード可能で non-scuscriberでも使用することが出来る。 Trinket Inventory Slots 小物入れ専用のスロットThere will be two new Trinket inventory slots. The first trinkets will drop as cursed rings which can be cleaned up through the Transmogrifier. These cursed rings will mostly drop in the Abyss levels, but they can be found elsewhere too. These items are tradable and can be used by all players.2つの新しい小物入れ用スロットが追加。最初のスロットはリング用で、会員の所持している箱で浄化できる。呪われたリングは、アビスでもその他の場所でも発見することが出来る。これらのアイテムはすべてのプレイヤー間でトレード可能。 Attribute Respec Vendor 能力値の振り直しBob, the Attribute Respec Vendor, will allow you to spend palladium to remove points one at a time from an Attribute and add them to your unassigned Attribute Points pool. The cost to remove each point goes up with character level.能力値の振り直し用に、ボブという商人を配置。一度に1ポイントずつお金を支払って回収する。費用はキャラクターレベルに依存する。 Stack Splitting アイテムの分割You will be able to right-click on a stack of items and select to split it into smaller stacks using a new radial menu option. A dialog will pop up and let you type in how many items to place in the new stack.スタックしたアイテムを右クリックし新しいラジアルメニューを選択すると、分割することが出来る。表示されたダイアログウィンドウに数値を入力する。 Item Linking チャットへのアイテムリンクPlayers will be able to enter a clickable "link" to an item s details into the chat pane by right-clicking on the item and selecting the Link Item option on the radial menu.アイテムを右クリックすると表示される新しいラジアルメニューの Link Item を選択する。 Achievement Rewards 達成報酬Rewards have been added for completing achievements. Some achievements unlock special character emotes or grant selectable titles while others give access to gameplay bonuses that can be equipped in the achievement interface.特別なキャラクターエモート(/emote)や称号の授与、一方でゲームプレイにボーナスが付くような~省略 Mythic and Double-Edged Items Two new rarity types have been added, Mythic and Double-Edged. A new "mythic" version of the most popular affixes have been included. These affixes grant bonuses 1.5-1.75 times their legendary counterparts.レアリティが2つ、Mythic と Double-Edged が追加される。Mythicは最も人気のあるAffixが含まれる。Legendaryの.5-1.75倍のボーナスが付与される。 Mythic items are more rare than unique items and have one very strong "mythic" affix plus a random number of legendary affixes. They can be gambled for and are not sold by merchants.Mythicは、ユニークよりレア度が高く非常に強力な Affix で、Legendaryの Affix がランダム数付与される。ギャンブルでゲットできるが、店ではゲットできない。 The much more common Double-Edged rarity grants mythic-quality properties as well, but at a cost. To equip these, players will have take a penalty to a different statistic/property. Double-Edged items are more common than uniques and less common than Legendary. They cannot be gambled for and are not sold by merchants.レア度は Mythic と同様だが、手に入りやすいのは Double-Edged。Unique Double-Edged Legendaryで、装備するのに Statistic / Property にペナルティが生じる。ギャンブルでも店でもゲット出来ない。 New Weapons for all Factions すべてのファクション(クラス)で新しい武器Templar Weapons テンプラー専用武器Gleamcarver Sword, Dissector Sword, Dissector Shield. Cabalist Focus Items カバリスト専用の武器(フォーカス)Ripshard, Glyphshard, Bloodshard. Hunter Weapons ハンター専用の武器F-S Force Magnum, XM909 Thunderclash, Thumper. All of these new items can be found only in the Abyss.これらはすべてアビスでしか発見できないアイテム。 New Armor for all Factions A new armor line is available for each faction at levels 47 and above, found only in the Abyss.新アーマーはレベル47以上のアイテムで、アビスでのみ発見することが出来る。 2008/6/16 build2 New Magical Dye Kits 新マジカルダイキットThese new dye kits provide bonuses to your character and can be found exclusively in the Abyss.新しいダイキット(染料)には、キャラクターにボーナスがつく。アビスのエリア外でも見つけることが出来る。 New Monster Types 新モンスター New Chat Color Scheme 新チャットカラー ITEMS アイテム The Abyss Chronicles (Patch 2) introduces a new inventory slot for Trinkets. The first type of trinket available are rings. アビスクロニクル(パッチ2)に新スロット。最初のタイプはリング。 Rings There are seven types of rings available. リングは全部で 7 種類。 Opal オパールThese rings can drop from champion monsters anywhere in Hellgate London.Helgate Londonの場所に関わらず、チャンピオンからドロップ。 Runic ルーニックThese rings can drop from any monster in the Abyss.アビスでドロップ。 Stone ストーンThese rings can drop from any monster in the Abyss.アビスでドロップ。 Ruby ルビーThese rings are a specific Talox boss drop.Talox(ボス)がドロップ。 Scale スケール(鱗)These rings are a specific Fulcrum boss drop.Fulcrum(ボス)がドロップ。 Prism プリズムThese rings are a specific Squadro boss drop.Squadro(ボス)がドロップ。 Ring リングThese rings are a specific Dreadnaught boss drop.Dreadnaught(ボス)がドロップ。 PVP プレイヤー対プレイヤー Capture the Flag キャプチャーザフラッグ(旗取りゲーム)We re including a preview of CTF, with a basic set of features. Capture the Flag is available only in this Test Center version of Patch 2 and will not be available on the live servers until a future build, after Patch 2.これはテストセンターでのみプレイ可能で、パッチ2以降のビルドまでライブサーバーには実装されない。 In the new CTF level, players team up to battle over flags. To join a CTF game, press P to bring up the party and matchmaking screen. Select the Match tab, and join a game from the list. If there isn t a game, press the Create button to make a new one. Many of the features in this matchmaking dialog are disabled for the Test Venter version. NEW SKILLS 新スキル Each class may now gain access to three new unique skills! However, these skills can only be learned through the acquisition of mysterious items… クラスごとに3つの新スキルが追加された。これらのスキルは神秘的なアイテムによってのみ習得することが出来る。 Summoner サモナー Darkform (Level 10) Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.サモナーはデーモンに変化し、武器は Vicious Claw (邪悪な爪)に変わる。このスキルはパッシブで、フォーカスアイテムも使用できる。 Dark Lord (Level 15) This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.サモナーの攻撃が成功したとき、Shadow Minion (影の手下)が出現するチャンスが発生する。3体まで出現しサモナーを助ける。 Dark Offering (Level 20) Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.このスキルを使用すると Shadow Minion 1体を犠牲にして、Shadow Minion の範囲内にいるすべての敵にパワフルな攻撃を放つ。 Evoker エヴォーカー Arcane Resilience (Level 15) This skill passively decreases the Shield Recharge Delay.このスキルはパッシブで、シールド回復開始時間が早まる。 Bone Wall (Level 20) Using this skill creates a temporary, destructible Wall of Bone at the targeted location.---一時的にターゲットの場所に、破壊できる骨の壁が出現する。 Spectral Serpents (Level 30) Using this skill temporarily summons 3 Spectral Serpents to fight for the Evoker at the targeted location.一時的に、3匹の Spectral Sperpent (サーペントの幽霊)が出現し Evoker がターゲットしている場所で戦う。 Engineer エンジニア Drone Aggressive Mode (Level 5) Using this skill toggles the Engineer s Drone into an aggressive mode, increasing its awareness as well as its movement speed.Droneが攻撃的な状態に変化し、移動スピードと索敵率が上昇。 Ghostly Strike (Level 30) Using this skill commands the Engineer s Bomber Bot to detonate on the targeted enemy, phasing the enemy for a long period of time in addition to causing severe damage.Bomber Botにターゲットで爆発するように命令できる。ターゲットは長い間 Phase 化するのに加えて、深刻なダメージを与える。 Spider Mines (Level 10) Using this skill creates an autonomous Spider Mine that seeks out nearby enemies and detonates.自律的に動く Spider Mine (クモ型地雷)を作る。Spider Mineは、近くの敵を見つけ出し自爆する。 Marksman マークスマン White-Out Grenade (Level 15) Using this skill throws a grenade that explodes with a blinding light, disorienting all enemies caught within it.この手榴弾を投げると、目が眩むような光を放ち爆発する。爆発範囲内にいた敵は方向感覚を失う。 EMP Blast (Level 30) Using this skill creates a controlled electromagnetic pulse, removing all Shields from nearby enemies and temporarily preventing their natural Shield Recharge.制御された電磁波パルスを作り出す。周囲の敵からシールドは消え、一時的にシールド回復機能を失う。 Camouflage (Level 15) Using this skill requires there to be no enemies near the Marksman, but camouflages him while in Sniper Mode, preventing enemies from detecting him as long as he does not perform any actions. Camouflage also remains for a short duration after the Marksman attacks.Marksmanの周囲に敵がいない時に限り使用可能。Sniper Modeで使用すると何かアクションを起こさない限り、敵に見つかることはない。カムフラージュは攻撃後でも、短時間だが持続する。 Blademaster ブレードマスター Templar Restoration (Level 5) Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.Surges of Restorationで、周囲の味方も回復。 Balance of Power (Level 30) This skill passively causes all successful Hamper attacks to steal power from the target.パッシブ。Hamperで敵からパワー吸い取り。 Crusader Wrath (Level 15) Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.3種類のSurge系のバフを消費すると、アーマーの低下と引き換えにダメージが飛躍的に上昇する。 Guardian ガーディアン Aura Stability (Level 30) This skill passively allows the simultaneous use of up to three auras, as well as increases the effectiveness of the Guardian s auras.オーラを3つまで重ねがけ可能になり、同時に効果も増す。 Prayer of Smiting (Level 30) Using this skill calls upon the power of the heavens to strike down all nearby enemies.神のパワーで周囲のすべての敵を打ちのめす(電撃ダメージ)。 Shield Throw (Level 15) Using this skill throws the Guardian s Shield, bouncing between enemies to deal extra damage.盾を投げ、敵の間を飛び跳ねて追加ダメージを与える。 SKILL ORGANIZATION スキルの構成 We ve reorganized each class s skill page into 3 named tabs! Since these new skill tabs are more compact, the skills page now fits within the middle panel area of the UI. The reorganization of the skills into separate tabs is both much more intuitive and visually pleasing. To stay consistent with the new arrangement, some skills now belong to different skill groups. The new skill tabs are named 直感的にわかりやすくなるようスキルの分類が再編成され、3ページに分割して表示されるようになった。新スキルのグループ名は次のようになっている。 SummonerElementals, Demons, Necromancy EvokerNature, Spirit, Arcana EngineerBots, Drone, Spec Ops MarksmanAssault, Recon, Demolitions BlademasterDuelist, Knight, Flying Blade GuardianShield, Devotions, Retribution GAME BALANCE ゲームバランス With The Abyss Chronicle (Patch 2), we are taking the opportunity to change a number of global balance issues based off of player feedback and trends that we ve noticed through the Evil Eye. たくさんのバランスの問題がゲーム全体に見られますが、これらの問題を変えていく好機をつかんでいるところです。(change = 改善?) Shields シールド The Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.シールドの回復開始時間が、ダメージを受けてから 4秒後 だったのを 2.5秒後 に変更。 The base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.シールドの回復速度が 5%/sec から 10%/sec に変更。これはレベルやシールドの量に関係ない数値。 The Shields curve (amount provided by items and skills) has been improved dramatically. This change has been retroactively applied to old items.シールドライン(愛エムやスキルによって増える量)は、劇的に改善された。この変更は古いアイテムにも遡って適用される。 Templar Armor lines have been given a substantial boost in Shields, retroactivelyテンプラーの鎧についているシールド値は、増やされる。 Related Properties 関連するプロパティBase (inherent) Shield Overload properties have been removed from all Swords. These are the inherent Shield Overload amounts that were previously on all Swords. This change is retroactive.剣についていた内部プロパティである、Shield Overloadは削除される。これは過去に手に入れたすべての剣に遡って適用される。 Armor Health アーマー&ヘルス The Armor curve has been rescaled to use much larger values to allow for greater accuracy when applying percent bonuses. 5400 Armor is now required to achieve 50% absorption against level 50 opponents. All old armor pieces have been retroactively updated.アーマーラインは、パーセントボーナスがついているとき以前よりはるかに大きな数値になるよう再調整された。Lv50の敵の攻撃を 50% 吸収するのに、アーマー値 5400 必要になる。 Relative Armor values provided by Cabalist and Hunter armor lines have been increased, such that they provide higher absorption than previously. This change is retroactive.カバリストとハンターのアーマーラインは、以前より高くなり、ダメージ吸収も増える。 Relative Armor values provided by Blademaster armor lines have been slightly decreased, such that they provide slightly less absorption than previously. This change is retroactive.ブレードマスターのアーマーは少し減り、吸収率も以前より少し減少する。 Relative Armor values provided by Guardian armor lines have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.ガーディアンのアーマーラインは大いに下がりし、吸収率も以前と比べてかなり減る。 Relative Armor values provided by Shield items (Templar) have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive. Related Properties 関連するプロパティStandard Armor bonus properties now operate under a new mechanic they increase the armor of the base item by a percent. This change is retroactive. 2008/6/24 build3 The only pieces left intentionally unchanged are Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit.従来のアーマーボーナスは新しいメカニズムになり、ベースアイテムにだけ適用されるようになる。この変更は過去のアイテムにも適用される。ただし次のアイテムには適用しない。Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit。 The Total Armor Value properties bonuses have been lowered to 3/4/5%. This change is retroactive.Total Armor Valueは、3%/4%/5%と低めに設定される。これは過去のアイテムにも遡って適用される。 Inherent Total Armor Value properties found on some Templar armor lines have been changed to use the standard Armor bonus properties, retroactively.テンプラーの鎧についているものは、効果の付いた鎧のみに変更される。 Pet Armor bonus properties bonuses have been scaled down, retroactively.ペットのアーマーボーナスを増加するプロパティはスケールダウンする。 Pet Health bonus properties bonuses have been scaled down, retroactively.ペットのヘルスボーナスのプロパティも同様にスケールダウンする。 Feed Requirements 装備に要求される能力値 2008/6/24 Build3 The feed requirements for most magical weapon and armor properties (non-mod affixes) are now based on the feed costs already present on the base item, and function by increasing the base feed costs by a fixed percent. This change is retroactive, but does not apply to most of the Unique quality items. This change alone would decrease the total feed requirements of magical properties on armor pieces by 79-86%. As such, the armor lines have had their feed requirements retroactively increased by roughly 33% to slightly counterbalance the decrease in the feed costs of armor properties.ほとんどのマジックアイテムで必要となるステータス量がすでに現在のベースアイテムに適用されており、その上で修正された分だけ必要なステータス量が増加する。これは過去のアイテムに遡って適用されるが、ほとんどのユニークアイテムには適用されていない。今回の変更で、プロパティによる必要ステータスが全体で 80% 程度減ることになる。装備自体の要求値は 33% 高くなるが、その分プロパティでは若干下がる仕様となっている。 The effect of these changes is that base armor pieces require 33% more feed, but the feed costs of all magical armor properties have been decreased by 72-80%.今回の変更で、装備の要求値は 33% 増加、プロパティの要求値は 80% 弱低下。 2008/6/24 Build3 All armor pieces of equal item level within a line will now require the same feed costs (ie. The torso, belt, boots, etc. will all require the same amount of feed). This change is retroactive.同じアーマーライン上にある同レベルの装備は、同じだけのステータスを要求するようになった。これは既存のアイテムにも適用される。 Many armor lines have had their feed requirements changed (all retroactively) to require feeds that make more sense for the classes they were made for (and all armor lines now have Stamina as the primary feed requirement) 最初に Stamina を要求するようすべて装備で変更Summoner armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.サモナー向けの装備で必要なステータスは、StaminaとWillpowerになる。 Low level general Cabalist armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.低レベルのカバリスト向けの装備は、必要なステータスが Stamina と Willpower になる。 Engineer armor lines now require Stamina and Accuracy feeds instead of Strength and Willpower.エンジニアの装備に必要なステータスは Strength/Wilpower から Stamina/Accuracyに変更。 Low and high level general Hunter armor lines now require Stamina and Accuracy feeds instead of Strength and Stamina.低レベルと高レベルのハンター向けの装備は、Stamina と Accuracy。 Blademaster armor lines now require Stamina and Strength feeds instead of just Strength.ブレードマスター向けの装備は、Stamina と Strength。 2008/6/24 Build3 Guardian armor lines now require equal amounts of Stamina and Strength feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、StaminaとStrengthが同じだけ必要になる。 2008/6/24 Build3 削除 Guardian armor lines now require Stamina (primary) and Strength (secondary) feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、優先順位として最初にStamina、次にStrengthが必要になる。 Low level general Templar armor now requires Stamina and Strength feeds instead of just Strength.低レベルのテンプラーの鎧は、StaminaとStrengthが必要になる。 High level general Templar armor now requires Stamina feed instead of Strength.高レベルのテンプラーの装備は、Staminaが必要になる。 All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.すべての mod で必要なステータスは、4つのタイプに分けられる。(以前はWillpowerのみ) これは、より機能的で、能力値をカスタマイズしやすいようになる。 Many Sword varieties have had their feed requirements changed (all retroactively) in order to promote a variety of builds 多くの剣で、必要ステータスが変更になった。 Quick, primarily single-target Swords with inherent bonuses to critical chance now require Strength and Accuracy feeds.振りが早く、クリティカルチャンスを固有プロパティにもつシングルターゲット用の剣は、StrengthとAccuracyが必要になる。 Slower, primarily single-target Swords require Strength feed only.振りが遅いシングルターゲット用の剣は、Strengthのみ必要。 Splash damage Swords now require Strength and Willpower feeds.スプラッシュダメージの剣は、StrengthとWillpowerが必要。 2008/06/24 Build3 Several weapons have had their feed requirements retroactively decreased so that there would not be any magical weapon properties that would require more feed than previously.この変更は既にある武器一つ一つに適用されるので、以前より要求値が増えることはない。 Elemental Effects エレメンタル効果(状態異常) Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used.毒でヘルス回復に関わるスキルや能力は失われるが、health injectorによる回復は可能となる。 The cooldown on Elemental Effects Removal and Defense consumables has been decreased to 15 seconds.エレメンタル効果を除去するアイテムのクールダウンが、15秒に短縮された。(以前は60秒) The group cooldown on Elemental Effects Removal and Defense consumables has been decreased to 5 seconds.上記で共有するクールダウンを持つ場合、5秒に短縮した。 Effects Removal and Defense consumables no longer share a group cooldown with Adrenaline Pills and Shield Boosters.Adrenaline Pill と Shield Booster はエレメンタル効果を除去するアイテムとはクールダウン共有しなくなる。 Related Properties 関連するプロパティThe bonuses provided by standard Elemental Defense properties have been improved, and they now also provide an Elemental Defense to a secondary Elemental Effect.従来の Elemental Defense のプロパティによるボーナスは改善され、異常状態中の Elemental Defense の役割も担うようになる。(異常状態の重ねがけに対する防御の事だと思います。) The All Elemental Defenses property has been improved.すべての Elemental Defense は改善された。 Properties プロパティ(アイテムに付加する性能) All available properties are now weighted consistently throughout the game by the general group of properties they belong to. This means that the frequency of any Skill bonus property appearing at any level will remain constant, as will a Damage bonus property, etc. 2009/6/24 Build3 削除 The rarities of the different types of properties have been rebalanced.異なったタイプのプロパティのレア度は、再調整された。 All Attributes bonus properties have been scaled down, retroactively, to a maximum of 10 to All Attributes. The feed requirements of these properties have also been retroactively scaled down according to their new attribute bonus values.全能力値上昇のボーナスはスケールダウンした。過去のアイテムにも遡って最大10になる。(15- 10, 12- 8, 9- 6, 6- 4, 3- 1) 2008/06/24 Build3 Single-Attribute Bonus armor properties now require only the feed of the same type as the attribute bonus provided, instead of always requiring Stamina feed.一つの能力値が上昇するボーナスは常にスタミナを要求していたが、今後は同じタイプの能力値だけを要求するようになる。 2008/06/24 Build3 Health Bonus and Power Bonus armor properties will now require fixed amounts of Stamina and Willpower feeds, respectively, based on the bonus amount of Health or Power.防具に付いたヘルスとパワーボーナスで要求するスタミナとウィルパワーが、ボーナス量に基づいて修正された。 The special properties from the Guy Fawkes event will no longer spawn.(昨年末にドロップした会員専用の) Guy Fawkes に付加する特別なプロパティは、もう発生しない。 2008/6/16 Build2 New items may now only have at most one random property which grants a skill.新アイテムには、今だけランダムにひとつのスキルがつく。(白アイテムにつくということでしょうか?) A bug which caused skill group damage bonus properties to not apply their bonus correctly has been fixed. These damage bonuses stack (multiply) with regular damage bonuses, and add to damage bonuses provided by skills.ダメージボーナスがつくようなスキルを使っても、正しく適用されていなかったのを修正。アイテムやスキルでボーナスが加算されるようになる。 A new set of skill group damage bonus properties has been added, which increase the damage of the Guardian s Shield skills.新スキルにもダメージボーナスが加えられる。(ガーディアンのシールドスキルのダメージも増える。) The common version of the stun strength bonus property has been renamed, "Intense".Stun Strengthのプロパティ名(接頭語)は、Intenseに名称変更。 2008/06/24 Build3 The “Punisher s" mod property now always provides a critical chance bonus of +1%. This change is retroactive.接頭辞「Punisher s」の mod プロパティは、クリティカルチャンス +1%になる。既存のアイテムにも適用される。 2008/06/24 Build3 The “Avenger s" mod property now always provides a critical chance bonus of +2%. This change is retroactive.接頭辞「Avenger s」の mod プロパティは、クリティカルチャンス +2% になる。既存のアイテムにも適用される。 2008/06/24 Build3 Critical Chance Multiplier properties will no longer spawn.クリティカルチャンス倍化のプロパティはもう出現しない。 2008/06/24 Build3 Proc-on-attack (not the same as "proc-on-hit") properties will no longer spawn.「on attack」のプロパティ(「on hit」ではない)は、もう出現しない。 Items アイテム Adrenaline Pills and Shield Boosters now share a 5-second cooldown with Health Injectors and Powerpacks.Adrenaline Pill と Shield Booster は、5秒のクールダウンを共有する。 The maximum stack sizes for consumables, PRDs, analyzers, essences, and boss heads have been increased to 100.PRD/Analyzer/Essence/Boss Head の最大スタック数が 100 になった。 The maximum stack size for scraps has been increased to 10000.Scrapの最大スタック数が 10,000 になった。 2008/06/16~18 Build2 Polaris and Zenith Shields have had their base Stun Attack Strengths decreased by 33% and their base Critical Damage Multipliers decreased by 40%.Polaris と Zenithシールドは、Stun Attack Strength が33%、クリティカルダメージが40%減少。 2008/06/16~18 Build2 Zenith Shields have had their base damage decreased by 30%.Zenithシールドは、ベースダメージが30%減少。 PvP プレイヤー対プレイヤー Elemental Attack Strengths are now reduced by 75% instead of 25%.Elemental Strengthは、25%減少から75%減少に変更。 Fixed an issue causing players to increasingly do more and more damage than expected to other players at higher levels.レベルの高いプレイヤーに対して、期待以上のダメージが発生し、さらにダメージ量が増していったバグを修正。 Health Injectors may no longer be used.Health Injectorはもう使えない。
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CHAPTER XV UP CHAPTER XVII CHAPTER XVI Diana Is Invited to Tea with Tragic Results OCTOBER was a beautiful month at Green Gables, when the birches in the hollow turned as golden as sunshine and the maples behind the orchard were royal crimson and the wild cherry trees along the lane put on the loveliest shades of dark red and bronzy green, while the fields sunned themselves in aftermaths. Anne reveled in the world of color about her. "Oh, Marilla," she exclaimed one Saturday morning, coming dancing in with her arms full of gorgeous boughs, "I m so glad I live in a world where there are Octobers. It would be terrible if we just skipped from September to November, wouldn t it? Look at these maple branches. Don t they give you a thrill--several thrills? I m going to decorate my room with them." "Messy things," said Marilla, whose aesthetic sense was not noticeably developed. "You clutter up your room entirely too much with out-of-doors stuff, Anne. Bedrooms were made to sleep in." "Oh, and dream in too, Marilla. And you know one can dream so much better in a room where there are pretty things. I m going to put these boughs in the old blue jug and set them on my table." "Mind you don t drop leaves all over the stairs then. I m going on a meeting of the Aid Society at Carmody this afternoon, Anne, and I won t likely be home before dark. You ll have to get Matthew and Jerry their supper, so mind you don t forget to put the tea to draw until you sit down at the table as you did last time." "It was dreadful of me to forget," said Anne apologetically, "but that was the afternoon I was trying to think of a name for Violet Vale and it crowded other things out. Matthew was so good. He never scolded a bit. He put the tea down himself and said we could wait awhile as well as not. And I told him a lovely fairy story while we were waiting, so he didn t find the time long at all. It was a beautiful fairy story, Marilla. I forgot the end of it, so I made up an end for it myself and Matthew said he couldn t tell where the join came in." "Matthew would think it all right, Anne, if you took a notion to get up and have dinner in the middle of the night. But you keep your wits about you this time. And--I don t really know if I m doing right--it may make you more addlepated than ever--but you can ask Diana to come over and spend the afternoon with you and have tea here." "Oh, Marilla!" Anne clasped her hands. "How perfectly lovely! You ARE able to imagine things after all or else you d never have understood how I ve longed for that very thing. It will seem so nice and grown-uppish. No fear of my forgetting to put the tea to draw when I have company. Oh, Marilla, can I use the rosebud spray tea set?" "No, indeed! The rosebud tea set! Well, what next? You know I never use that except for the minister or the Aids. You ll put down the old brown tea set. But you can open the little yellow crock of cherry preserves. It s time it was being used anyhow--I believe it s beginning to work. And you can cut some fruit cake and have some of the cookies and snaps." "I can just imagine myself sitting down at the head of the table and pouring out the tea," said Anne, shutting her eyes ecstatically. "And asking Diana if she takes sugar! I know she doesn t but of course I ll ask her just as if I didn t know. And then pressing her to take another piece of fruit cake and another helping of preserves. Oh, Marilla, it s a wonderful sensation just to think of it. Can I take her into the spare room to lay off her hat when she comes? And then into the parlor to sit?" "No. The sitting room will do for you and your company. But there s a bottle half full of raspberry cordial that was left over from the church social the other night. It s on the second shelf of the sitting-room closet and you and Diana can have it if you like, and a cooky to eat with it along in the afternoon, for I daresay Matthew ll be late coming in to tea since he s hauling potatoes to the vessel." Anne flew down to the hollow, past the Dryad s Bubble and up the spruce path to Orchard Slope, to ask Diana to tea. As a result just after Marilla had driven off to Carmody, Diana came over, dressed in HER second-best dress and looking exactly as it is proper to look when asked out to tea. At other times she was wont to run into the kitchen without knocking; but now she knocked primly at the front door. And when Anne, dressed in her second best, as primly opened it, both little girls shook hands as gravely as if they had never met before. This unnatural solemnity lasted until after Diana had been taken to the east gable to lay off her hat and then had sat for ten minutes in the sitting room, toes in position. "How is your mother?" inquired Anne politely, just as if she had not seen Mrs. Barry picking apples that morning in excellent health and spirits. "She is very well, thank you. I suppose Mr. Cuthbert is hauling potatoes to the LILY SANDS this afternoon, is he?" said Diana, who had ridden down to Mr. Harmon Andrews s that morning in Matthew s cart. "Yes. Our potato crop is very good this year. I hope your father s crop is good too." "It is fairly good, thank you. Have you picked many of your apples yet?" "Oh, ever so many," said Anne forgetting to be dignified and jumping up quickly. "Let s go out to the orchard and get some of the Red Sweetings, Diana. Marilla says we can have all that are left on the tree. Marilla is a very generous woman. She said we could have fruit cake and cherry preserves for tea. But it isn t good manners to tell your company what you are going to give them to eat, so I won t tell you what she said we could have to drink. Only it begins with an R and a C and it s bright red color. I love bright red drinks, don t you? They taste twice as good as any other color." The orchard, with its great sweeping boughs that bent to the ground with fruit, proved so delightful that the little girls spent most of the afternoon in it, sitting in a grassy corner where the frost had spared the green and the mellow autumn sunshine lingered warmly, eating apples and talking as hard as they could. Diana had much to tell Anne of what went on in school. She had to sit with Gertie Pye and she hated it; Gertie squeaked her pencil all the time and it just made her--Diana s--blood run cold; Ruby Gillis had charmed all her warts away, true s you live, with a magic pebble that old Mary Joe from the Creek gave her. You had to rub the warts with the pebble and then throw it away over your left shoulder at the time of the new moon and the warts would all go. Charlie Sloane s name was written up with Em White s on the porch wall and Em White was AWFUL MAD about it; Sam Boulter had "sassed" Mr. Phillips in class and Mr. Phillips whipped him and Sam s father came down to the school and dared Mr. Phillips to lay a hand on one of his children again; and Mattie Andrews had a new red hood and a blue crossover with tassels on it and the airs she put on about it were perfectly sickening; and Lizzie Wright didn t speak to Mamie Wilson because Mamie Wilson s grown-up sister had cut out Lizzie Wright s grown-up sister with her beau; and everybody missed Anne so and wished she s come to school again; and Gilbert Blythe-- But Anne didn t want to hear about Gilbert Blythe. She jumped up hurriedly and said suppose they go in and have some raspberry cordial. Anne looked on the second shelf of the room pantry but there was no bottle of raspberry cordial there. Search revealed it away back on the top shelf. Anne put it on a tray and set it on the table with a tumbler. "Now, please help yourself, Diana," she said politely. "I don t believe I ll have any just now. I don t feel as if I wanted any after all those apples." Diana poured herself out a tumblerful, looked at its bright-red hue admiringly, and then sipped it daintily. "That s awfully nice raspberry cordial, Anne," she said. "I didn t know raspberry cordial was so nice." "I m real glad you like it. Take as much as you want. I m going to run out and stir the fire up. There are so many responsibilities on a person s mind when they re keeping house, isn t there?" When Anne came back from the kitchen Diana was drinking her second glassful of cordial; and, being entreated thereto by Anne, she offered no particular objection to the drinking of a third. The tumblerfuls were generous ones and the raspberry cordial was certainly very nice. "The nicest I ever drank," said Diana. "It s ever so much nicer than Mrs. Lynde s, although she brags of hers so much. It doesn t taste a bit like hers." "I should think Marilla s raspberry cordial would prob ly be much nicer than Mrs. Lynde s," said Anne loyally. "Marilla is a famous cook. She is trying to teach me to cook but I assure you, Diana, it is uphill work. There s so little scope for imagination in cookery. You just have to go by rules. The last time I made a cake I forgot to put the flour in. I was thinking the loveliest story about you and me, Diana. I thought you were desperately ill with smallpox and everybody deserted you, but I went boldly to your bedside and nursed you back to life; and then I took the smallpox and died and I was buried under those poplar trees in the graveyard and you planted a rosebush by my grave and watered it with your tears; and you never, never forgot the friend of your youth who sacrificed her life for you. Oh, it was such a pathetic tale, Diana. The tears just rained down over my cheeks while I mixed the cake. But I forgot the flour and the cake was a dismal failure. Flour is so essential to cakes, you know. Marilla was very cross and I don t wonder. I m a great trial to her. She was terribly mortified about the pudding sauce last week. We had a plum pudding for dinner on Tuesday and there was half the pudding and a pitcherful of sauce left over. Marilla said there was enough for another dinner and told me to set it on the pantry shelf and cover it. I meant to cover it just as much as could be, Diana, but when I carried it in I was imagining I was a nun--of course I m a Protestant but I imagined I was a Catholic--taking the veil to bury a broken heart in cloistered seclusion; and I forgot all about covering the pudding sauce. I thought of it next morning and ran to the pantry. Diana, fancy if you can my extreme horror at finding a mouse drowned in that pudding sauce! I lifted the mouse out with a spoon and threw it out in the yard and then I washed the spoon in three waters. Marilla was out milking and I fully intended to ask her when she came in if I d give the sauce to the pigs; but when she did come in I was imagining that I was a frost fairy going through the woods turning the trees red and yellow, whichever they wanted to be, so I never thought about the pudding sauce again and Marilla sent me out to pick apples. Well, Mr. and Mrs. Chester Ross from Spencervale came here that morning. You know they are very stylish people, especially Mrs. Chester Ross. When Marilla called me in dinner was all ready and everybody was at the table. I tried to be as polite and dignified as I could be, for I wanted Mrs. Chester Ross to think I was a ladylike little girl even if I wasn t pretty. Everything went right until I saw Marilla coming with the plum pudding in one hand and the pitcher of pudding sauce WARMED UP, in the other. Diana, that was a terrible moment. I remembered everything and I just stood up in my place and shrieked out `Marilla, you mustn t use that pudding sauce. There was a mouse drowned in it. I forgot to tell you before. Oh, Diana, I shall never forget that awful moment if I live to be a hundred. Mrs. Chester Ross just LOOKED at me and I thought I would sink through the floor with mortification. She is such a perfect housekeeper and fancy what she must have thought of us. Marilla turned red as fire but she never said a word--then. She just carried that sauce and pudding out and brought in some strawberry preserves. She even offered me some, but I couldn t swallow a mouthful. It was like heaping coals of fire on my head. After Mrs. Chester Ross went away, Marilla gave me a dreadful scolding. Why, Diana, what is the matter?" Diana had stood up very unsteadily; then she sat down again, putting her hands to her head. "I m--I m awful sick," she said, a little thickly. "I--I--must go right home." "Oh, you mustn t dream of going home without your tea," cried Anne in distress. "I ll get it right off--I ll go and put the tea down this very minute." "I must go home," repeated Diana, stupidly but determinedly. "Let me get you a lunch anyhow," implored Anne. "Let me give you a bit of fruit cake and some of the cherry preserves. Lie down on the sofa for a little while and you ll be better. Where do you feel bad?" "I must go home," said Diana, and that was all she would say. In vain Anne pleaded. "I never heard of company going home without tea," she mourned. "Oh, Diana, do you suppose that it s possible you re really taking the smallpox? If you are I ll go and nurse you, you can depend on that. I ll never forsake you. But I do wish you d stay till after tea. Where do you feel bad?" "I m awful dizzy," said Diana. And indeed, she walked very dizzily. Anne, with tears of disappointment in her eyes, got Diana s hat and went with her as far as the Barry yard fence. Then she wept all the way back to Green Gables, where she sorrowfully put the remainder of the raspberry cordial back into the pantry and got tea ready for Matthew and Jerry, with all the zest gone out of the performance. The next day was Sunday and as the rain poured down in torrents from dawn till dusk Anne did not stir abroad from Green Gables. Monday afternoon Marilla sent her down to Mrs. Lynde s on an errand. In a very short space of time Anne came flying back up the lane with tears rolling down her cheeks. Into the kitchen she dashed and flung herself face downward on the sofa in an agony. "Whatever has gone wrong now, Anne?" queried Marilla in doubt and dismay. "I do hope you haven t gone and been saucy to Mrs. Lynde again." No answer from Anne save more tears and stormier sobs! "Anne Shirley, when I ask you a question I want to be answered. Sit right up this very minute and tell me what you are crying about." Anne sat up, tragedy personified. "Mrs. Lynde was up to see Mrs. Barry today and Mrs. Barry was in an awful state," she wailed. "She says that I set Diana DRUNK Saturday and sent her home in a disgraceful condition. And she says I must be a thoroughly bad, wicked little girl and she s never, never going to let Diana play with me again. Oh, Marilla, I m just overcome with woe." Marilla stared in blank amazement. "Set Diana drunk!" she said when she found her voice. "Anne are you or Mrs. Barry crazy? What on earth did you give her?" "Not a thing but raspberry cordial," sobbed Anne. "I never thought raspberry cordial would set people drunk, Marilla--not even if they drank three big tumblerfuls as Diana did. Oh, it sounds so--so--like Mrs. Thomas s husband! But I didn t mean to set her drunk." "Drunk fiddlesticks!" said Marilla, marching to the sitting room pantry. There on the shelf was a bottle which she at once recognized as one containing some of her three-year-old homemade currant wine for which she was celebrated in Avonlea, although certain of the stricter sort, Mrs. Barry among them, disapproved strongly of it. And at the same time Marilla recollected that she had put the bottle of raspberry cordial down in the cellar instead of in the pantry as she had told Anne. She went back to the kitchen with the wine bottle in her hand. Her face was twitching in spite of herself. "Anne, you certainly have a genius for getting into trouble. You went and gave Diana currant wine instead of raspberry cordial. Didn t you know the difference yourself?" "I never tasted it," said Anne. "I thought it was the cordial. I meant to be so--so--hospitable. Diana got awfully sick and had to go home. Mrs. Barry told Mrs. Lynde she was simply dead drunk. She just laughed silly-like when her mother asked her what was the matter and went to sleep and slept for hours. Her mother smelled her breath and knew she was drunk. She had a fearful headache all day yesterday. Mrs. Barry is so indignant. She will never believe but what I did it on purpose." "I should think she would better punish Diana for being so greedy as to drink three glassfuls of anything," said Marilla shortly. "Why, three of those big glasses would have made her sick even if it had only been cordial. Well, this story will be a nice handle for those folks who are so down on me for making currant wine, although I haven t made any for three years ever since I found out that the minister didn t approve. I just kept that bottle for sickness. There, there, child, don t cry. I can t see as you were to blame although I m sorry it happened so." "I must cry," said Anne. "My heart is broken. The stars in their courses fight against me, Marilla. Diana and I are parted forever. Oh, Marilla, I little dreamed of this when first we swore our vows of friendship." "Don t be foolish, Anne. Mrs. Barry will think better of it when she finds you re not to blame. I suppose she thinks you ve done it for a silly joke or something of that sort. You d best go up this evening and tell her how it was." "My courage fails me at the thought of facing Diana s injured mother," sighed Anne. "I wish you d go, Marilla. You re so much more dignified than I am. Likely she d listen to you quicker than to me." "Well, I will," said Marilla, reflecting that it would probably be the wiser course. "Don t cry any more, Anne. It will be all right." Marilla had changed her mind about it being all right by the time she got back from Orchard Slope. Anne was watching for her coming and flew to the porch door to meet her. "Oh, Marilla, I know by your face that it s been no use," she said sorrowfully. "Mrs. Barry won t forgive me?" "Mrs. Barry indeed!" snapped Marilla. "Of all the unreasonable women I ever saw she s the worst. I told her it was all a mistake and you weren t to blame, but she just simply didn t believe me. And she rubbed it well in about my currant wine and how I d always said it couldn t have the least effect on anybody. I just told her plainly that currant wine wasn t meant to be drunk three tumblerfuls at a time and that if a child I had to do with was so greedy I d sober her up with a right good spanking." Marilla whisked into the kitchen, grievously disturbed, leaving a very much distracted little soul in the porch behind her. Presently Anne stepped out bareheaded into the chill autumn dusk; very determinedly and steadily she took her way down through the sere clover field over the log bridge and up through the spruce grove, lighted by a pale little moon hanging low over the western woods. Mrs. Barry, coming to the door in answer to a timid knock, found a white-lipped eager-eyed suppliant on the doorstep. Her face hardened. Mrs. Barry was a woman of strong prejudices and dislikes, and her anger was of the cold, sullen sort which is always hardest to overcome. To do her justice, she really believed Anne had made Diana drunk out of sheer malice prepense, and she was honestly anxious to preserve her little daughter from the contamination of further intimacy with such a child. "What do you want?" she said stiffly. Anne clasped her hands. "Oh, Mrs. Barry, please forgive me. I did not mean to--to--intoxicate Diana. How could I? Just imagine if you were a poor little orphan girl that kind people had adopted and you had just one bosom friend in all the world. Do you think you would intoxicate her on purpose? I thought it was only raspberry cordial. I was firmly convinced it was raspberry cordial. Oh, please don t say that you won t let Diana play with me any more. If you do you will cover my life with a dark cloud of woe." This speech which would have softened good Mrs. Lynde s heart in a twinkling, had no effect on Mrs. Barry except to irritate her still more. She was suspicious of Anne s big words and dramatic gestures and imagined that the child was making fun of her. So she said, coldly and cruelly "I don t think you are a fit little girl for Diana to associate with. You d better go home and behave yourself." Anne s lips quivered. "Won t you let me see Diana just once to say farewell?" she implored. "Diana has gone over to Carmody with her father," said Mrs. Barry, going in and shutting the door. Anne went back to Green Gables calm with despair. "My last hope is gone," she told Marilla. "I went up and saw Mrs. Barry myself and she treated me very insultingly. Marilla, I do NOT think she is a well-bred woman. There is nothing more to do except to pray and I haven t much hope that that ll do much good because, Marilla, I do not believe that God Himself can do very much with such an obstinate person as Mrs. Barry." "Anne, you shouldn t say such things" rebuked Marilla, striving to overcome that unholy tendency to laughter which she was dismayed to find growing upon her. And indeed, when she told the whole story to Matthew that night, she did laugh heartily over Anne s tribulations. But when she slipped into the east gable before going to bed and found that Anne had cried herself to sleep an unaccustomed softness crept into her face. "Poor little soul," she murmured, lifting a loose curl of hair from the child s tear-stained face. Then she bent down and kissed the flushed cheek on the pillow. CHAPTER XV UP CHAPTER XVII 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 24 29 (Tue)
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Market Scenario The worldwide 5G Industrial Iot Market is estimated to account for approximately USD 8.9 billion of market value by the end of the year 2027. However, the present market has projected to acquire 71.3% of CAGR during the research period. An industrial IoT system is the combination of tons of sensors, big-data storage, communication systems, advanced analytics, edge computing, complex infrastructure architecture, and others. This is a perfect solution for the industries that are able to connect with next-generation wireless connectivity and offers a high speed of transferring data. However, the high price for the 5G infrastructure implementation might hamper the growth of the 5G industrial IoT market throughout the review period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10560 Competitive Outlook The global 5G industrial IoT market appears highly competitive and fragmented, with several major technology providers forming a competitive landscape. To gain a substantially larger market share, market players adopt mergers acquisitions, collaboration, expansion, and product technology launch strategies. Also, they make substantial investments to transform the future consumer and business landscape. Players leading the global 5G industrial IoT market include Telefonaktiebolaget LM Ericsson (Sweden), Qualcomm Technologies, Inc. (US), Nokia (Finland), Cisco Systems, Inc. (US), Huawei Technologies Co., Ltd. (China), AT, Microsoft (US), IBM Corporation (US), Siemens (Germany), Sierra Wireless (Canada), Verizon (US), Telefónica S.A (Spain), T-Mobile USA, INC (US), Vodafone Limited (UK), and TELUS (Canada), among others. Segmentation There are various segments that are playing a significant role in the global 5G industrial IoT market. It includes the component, application, organization size, and end-user. On the basis of component segment, the 5G industrial IoT industry has been classified into service, hardware, and solution. Further, the service segment is sub-classified into managed and professional services. Based on the application segment, the 5G industrial IoT industry has been segmented into business process optimization, predictive maintenance, logistics supply chain management, asset tracking management, automation control management, real-time workforce tracking management, incident management, emergency, and business communication. In terms of organization size segment, the 5G industrial IoT market has been categorized into small medium enterprises and into a large enterprise. Depending on the end-user segment, the worldwide market has been divided into consumer electronics, food beverage, energy utility, manufacturing, automotive transportation, and others. Regional Analysis According to 5G industrial IoT market analysis, the market has been divided into Europe, North America, the Middle East Africa, Asia-Pacific, South America, and others. Of these, the North American market is anticipated to acquire the largest market share during the research period due to increasing requirements for 5G industrial IoT connectivity services among various industries. In the North American region, the US country is projected to dominate the regional market due to several factors like rising adoption of 5G industrial IoT connectivity, growing requirements for reliability and high-speed wireless connectivity among end-use industries, including automotive transport, manufacturing, healthcare, retail, utilities, and others. Moreover, the country has the major key player like IBM Corporation (US), Qualcomm Technologies, Inc. (the US), AT, Cisco Systems, Inc. (the US), Microsoft (US), T-Mobile USA, INC (US), and Verizon (US), who are largely investing on the spectrum licenses for various private networks and research and developmental activity in 5G industrial IoT technology. Further, the European market is anticipated to hold the second-largest market share in the analysis period because of the rising adoption of robotic process control and factory automation from various manufacturing sectors. Moreover, the rising need for smart asset management and rising rapid developments to improve workplace safety is the major factors for growing the regional market growth. Apart from this, the Asia-Pacific market is projected to be the fastest-growing market throughout the review period. Industry news On14th April 2021, the prominent player Verizon has declared itsSaaS offering plan to grow Hyper Precision Location (HPL), which has aimed to enhance the location data accuracy that will cover more than 100 main markets in the US. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/5g-industrial-iot-market-10560 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. 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